

Welcome
Kinhaven is a land about the size of a small continent, home to nearly thirty kinds of animal-folk. Bear and otter, hawk and raven, crocodile and axolotl. They live in villages that govern themselves, spread across every climate the natural world has to offer, and they have been doing it for a very long time.
The abbeys feed and school and doctor whoever arrives at the door. A network of rangers called the Hinterwatch carries news and help between regions. Most towns hold a mix of species, and nobody finds that worth remarking on.
A few decades ago, ships began arriving from the east. The Kolumbidae Empire came with docks and mines and cannons, and with the settled conviction that a land already full of people was empty.
Every campaign in Kinhaven circles the same question. These are not soldiers or chosen ones. They are bakers, boatwrights, healers, couriers, and chart-keepers. What does a person like that do about an empire?
.



THE
GAME
The basic rules to play Kinhaven are friendly, simple, easy to pick up, and designed for a pretty quick start.
Accessibility Without Flatness
The system is lean and elegant: three core attributes (Strength, Agility, Mind), a handful of secondary stats, and a single d20 resolution mechanic. But it's not shallow. The species modifier system is well-balanced with explicit exchange rules, and the customization guidelines support imaginative expansion. New players can onboard fast, experienced players will appreciate the intentional design.
Enormous Species Variety with Mechanical Impact
With almost 30 playable species across three kingdoms, from Hummingbird People to Crocodile People to Axolotl People, each one has a distinct stat profile and cultural identity. The Axolotl's unique healing ability, the Tortoise's extreme armor at the cost of Readiness, or the Hummingbird's tiny-but-lightning-fast build, species choice actually matters mechanically and narratively.

A little less rigid.
&
A little more customizable.
A little less rolling.
&
A little more playing.
A little less peril.
&
A little more belonging.
A little less baffling.
&
A little more cozy.
A little less dark.
&
A little more fantastic.
A little less violent.
&
A little more creative.
A little less Eurocentric.
&
A little more global.
A little less colonizing.
&
A little more resistance.
A little less dark.
&
A little more hopeful.
Kinhaven is a vast and richly diverse land, inhabited by sentient, anthropomorphic animal folk who live alongside their traditional animal counterparts.

Ambystis

Sarcosians


Loxani
Phoenicis

Bovinus

What Type of Game is This?
A roleplaying game designed to invite curiosity, Kinhaven unfolds through a balance of simple mechanics and intricate possibilities, inviting players to craft spells, forge alliances, defeat oppression, and navigate the layered tensions of a land where past and present deeply intertwine.
With each roll, you’ll grow closer to an understanding of Kinhaven's untamed spirits, its conflicts, and its delicate hopes for a balanced future. Rich with myth and possibility, this game is a quiet invitation to those ready to listen and imagine, blending story and strategy in an unforgettable game to share with friends.

Cloaks
Guardians

Mystics
Step into the role of a Mystic, Guardian, or Cloak, each with skills that can be honed, and make choices that will ripple outward throughout the land






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